JUMP! The Game
A simple game I made using Processing for our second-year Creative Coding class at Victoria University of Wellington.
Our constraints were that we had to only use basic, simple shapes, and a single, main mechanic.
The game mechanic I chose was the act of Jumping, as I personally love the 'jump' in any game I play—it's usually the first thing I try to do!
I needed to make that act of jumping extremely satisfying in order to create an addictive game, and I worked on getting the speed and its little details tight. I randomized the closing bars’ speeds to give the game some challenge, and made a timed view to force the screen upwards continuously. Finally, I added a looping backdrop I made in Illustrator to motivate the player to keep playing—in hopes of seeing more of the background each time! The game is also set to give you a snippet of what you could have seen after you die, before resetting automatically to its start page after a timed period. Inspired by iPhone games as well with their one-touch gameplay, I also made it so that this game was entirely controlled by a single key–the spacebar.
All in all, the feedback I received from the class and my lecturer was that it was a very successful game, with my lecturer comparing it to Flappy Bird in terms of its frustration and addictiveness (also stating he was going to destroy the keyboard by banging on the spacebar so forcefully), awarding me a 100% for this game.
Requires Processing 2.0 or above, as I was unfortunately unable to export it as an .exe on my computer (and to this day, still can't!).